Convert Apple AR Quick Look USDZ files to glTF for cross-platform web and Android AR deployment. Unzip USDZ packages, extract models and textures, and deploy to three.js, Babylon.js, and WebXR. No software installation required.
or click to browse (Max 50MB for free users)
Supported: .usdz files only
USDZ is Apple's AR format. glTF is the universal 3D format. Free your assets from the Apple ecosystem for deployment everywhere.
USDZ only works on Apple devices. Convert to glTF for Android Scene Viewer, WebXR, Meta Spark, Snapchat, and every web browser. Your AR content goes everywhere.
USDZ is a ZIP archive containing USD data and embedded textures. Our converter unzips, extracts, and converts everything to clean glTF output.
glTF loads in three.js, Babylon.js, and Google Model Viewer. Convert Apple AR assets to web-ready format for websites, e-commerce, and online portfolios.
glTF imports into Blender, Unity, Unreal, and Godot. Convert Apple-exclusive USDZ assets for editing, animation, and integration into your production pipeline.
USDZ is Apple's proprietary AR format, a ZIP archive containing USD scene data and embedded textures, designed exclusively for iOS AR Quick Look. It only works on Apple devices. glTF 2.0 is the Khronos Group's open web standard. Supported natively in every browser, Android AR, WebXR, and game engines. Converting USDZ to glTF makes your AR content universally accessible: view on Android, embed in websites, use in game engines, and integrate into production pipelines beyond the Apple walled garden.
Our converter unzips the USDZ package, resolves the USD scene data, and extracts mesh geometry, UVs, normals, and textures. UsdPreviewSurface PBR materials are converted to glTF metallic-roughness workflow. Embedded textures are saved as separate image files referenced by the glTF output. USD composition arcs are flattened. Variant sets and USD-specific metadata are not preserved. glTF is a delivery format, not a scene composition format.
Load the glTF with three.js GLTFLoader, Babylon.js, or Google Model Viewer for instant web-based viewing. For AR deployment, use Android Scene Viewer or WebXR. For single-file hosting, convert to GLB using our GLTF to GLB converter. The glTF output is now platform-independent, deploy anywhere, not just iOS.
Three steps to convert your Apple AR USDZ files to cross-platform glTF format.
Drag and drop your .usdz file from Apple Reality Composer, Sketchfab, TurboSquid, or any USDZ-exporting tool. Free tier: up to 50MB.
Our cloud engine unzips the USDZ archive, resolves USD scene data, extracts mesh/materials/textures, and writes glTF 2.0 output with PBR materials and textures preserved.
Download your glTF and deploy to web (three.js), Android AR, or any platform. Convert to GLB for CDN hosting. Files auto-delete within 1 hour.
Working with Apple USDZ or glTF? These converters complete your AR pipeline.