UV Tools

Analyze and export your UV layouts. Preview UV islands, generate templates, and check density for optimal texturing.

UV Layout Viewer

Visualize your UV unwrapping in 2D. Identify overlapping islands and wasted space.

Open Tool

UV Template Export

Export your UV layout as a PNG template for painting textures in Photoshop or GIMP.

Open Tool

UV Density Checker

Analyze UV density across your model. Find stretched or compressed areas that need fixing.

Open Tool

UV Tool Workflows

Common UV authoring and validation pipelines using Geometry Labs tools.

Texture Painting Prep

View UV layout with UV Layout Viewer
Export UV template as PNG
Paint in Photoshop or GIMP
Apply texture back to the model
Check seams with UV Layout Viewer

UV Layout Optimization

View islands with UV Layout Viewer
Identify overlapping islands
Find wasted UV space
Rebuild layout in your DCC tool
Validate with UV Density Checker

Density Validation

Load model into UV Density Checker
Find stretched UV areas
Find compressed UV areas
Fix unwrapping in Blender or Maya
Re-check for uniform texel density

Game Asset Pipeline

Validate UVs with UV Layout Viewer
Export template with UV Template Export
Paint textures in your editor
Check density with UV Density Checker
Export final asset to game engine

Supported UV Tools

Everything the UV suite covers for viewing layouts, exporting templates, and validating texel density.

UV Layout Viewer

Visualize your UV unwrapping in a 2D grid. Identify overlapping islands, wasted space, and flipped UVs. Preview how your texture maps onto the model in real time and inspect individual islands for orientation issues.

UV Template Export

Export your UV layout as a high-resolution PNG template with wireframe lines marking each island. Import into Photoshop, GIMP, or Substance Painter as a painting guide so your texture aligns perfectly with the UV islands.

UV Density Checker

Analyze texel density across your model. Find stretched or compressed UV areas that cause blurry or distorted textures. Compare density between separate islands to achieve uniform resolution across the asset.

Frequently Asked Questions

Yes, all UV tools are completely free to use with no daily limits, no account, and no subscription. They run entirely in your browser for instant results.
A UV layout is the 2D representation of your 3D model's surface, used to map textures onto the mesh. A clean, well-packed UV layout ensures textures appear correctly without stretching, distortion, or wasted texture space.
It flattens your model's UV islands into a 2D PNG template with wireframe lines marking each island. Import that template into Photoshop, GIMP, or Substance Painter as a guide, paint your texture, then apply it back to the model.
UV density (texel density) is how much texture resolution each part of your model receives. Uneven density causes some areas to look sharp while others look blurry. The density checker highlights stretched and compressed regions so you can fix them for consistent resolution.
Import: OBJ, FBX, GLTF, GLB, STL, PLY, DAE. Export: PNG templates at configurable resolutions. UV data is read directly from the model's texture coordinates, so any imported mesh with UVs works.
Yes. All UV layouts and exported templates are yours to use in any project, commercial or personal, with no attribution required. See our Terms of Service for full details.

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Geometry Labs is built and maintained by a solo developer and 3D enthusiast. Your subscription directly funds server costs, format research, and new tool development.

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