The most popular 3D conversion on Geometry Labs. Export Wavefront OBJ meshes to Autodesk FBX with material slots preserved, automatic scale normalization, up-axis correction, and transform baking. Ready for Unreal Engine, Unity, Maya, and 3ds Max.
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Supported: .obj files only
OBJ is the universal mesh format. FBX is the game dev industry standard. This is the #1 conversion on our platform for a reason.
FBX is the preferred import format for Unreal Engine, Unity, and Godot. Convert your OBJ models to FBX for direct drag-and-drop game engine import.
FBX is used by every major studio and tool. Maya, 3ds Max, MotionBuilder, Blender, Cinema 4D, Houdini. Converting to FBX puts your models in the professional ecosystem.
OBJ MTL material data: diffuse colors, specular, and texture references, is converted to FBX material slots. Your material assignments carry through to the game engine.
Automatic scale normalization, up-axis detection and correction, and transform baking. Your FBX output is clean, centered, and correctly oriented every time.
OBJ (Wavefront) is the universal mesh format, a simple text-based format from the 1980s that stores vertex positions, UV coordinates, and normals with companion MTL material files. FBX (Filmbox) is Autodesk's proprietary binary format. The game development industry standard supporting animation, skeletal rigs, embedded textures, complex material networks, and multi-object scenes. OBJ is for modeling and editing; FBX is for production pipelines and game engines.
Mesh topology, vertex positions, all UV map sets, and vertex normals are fully preserved. MTL material definitions: diffuse/specular colors and texture file references are converted to FBX material slots. Object names and grouping are maintained. Our converter applies automatic scale normalization: objects are centered at origin, grounded at Y=0, scanned for extreme scale values, and corrected for up-axis (Y-up for Unity/Unreal, Z-up detection for Blender/Max exports).
The FBX file imports directly into Unreal Engine, Unity, Godot, Autodesk Maya, 3ds Max, MotionBuilder, Blender, Cinema 4D, Houdini, and most professional 3D applications and game engines. For Unreal, drag into the Content Browser. For Unity, drag into the Project window. Materials will auto-assign with their slot names intact.
Three simple steps to export your OBJ meshes to game-engine-ready FBX format.
Drag and drop your .obj file (and optional .mtl + textures). Our engine auto-detects associated MTL files. Free tier: up to 50MB with 3 daily conversions.
Our cloud engine reads OBJ/MTL data, normalizes scale and orientation, converts materials to FBX slots, and writes optimized FBX binary output ready for game engines.
Download your FBX and drag into Unreal Engine, Unity, Godot, Maya, or Blender. Files are properly scaled, centered, and oriented. Auto-deleted within 1 hour.
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