Process, optimize, and repair 3D meshes. Generate LOD chains, decimate polygon counts, fix non-manifold geometry, recalculate normals, and bake high-poly detail to low-poly meshes. Essential for game optimization and 3D printing prep.
Everything you need for mesh processing and optimization. From LOD generation and polygon reduction to geometry repair, normal recalculation, and high-poly texture baking. Cloud processing handles heavy meshes regardless of your device.
Generate multi-level level-of-detail meshes with configurable reduction percentages for game engine optimization.
Reduce polygon count while preserving silhouette, UV boundaries, normal seams, and vertex attributes.
Fix non-manifold edges, holes, flipped normals, zero-area faces, duplicate vertices, and degenerate geometry automatically.
Recalculate per-vertex and per-face normals. Flip, smooth, or harden normals for correct lighting in any engine.
Bake high-poly detail onto low-poly meshes. Generate normal, AO, curvature, and displacement maps from source geometry.
Common mesh processing pipelines using Geometry Labs tools.
Upload high-poly source mesh
Generate LOD chain with LOD Generator
Fine-tune specific levels with Mesh Decimator
Bake normals with Texture Baking
Import LOD group into game engine
Import scanned or CAD-exported mesh
Run Mesh Repair for watertight geometry
Recalculate normals for proper slicing
Decimate to target poly count if needed
Export STL for Cura or PrusaSlicer
Import photogrammetry or 3D scan
Repair holes and non-manifold edges
Recalculate smooth normals
Decimate for manageable poly count
Bake scan detail to low-poly with Texture Baking
Analyze mesh complexity
Decimate to mobile/console poly budget
Verify normal orientation with Normal Recalculate
Generate optimized LOD variants
Validate in target engine
Import and export across all major 3D mesh formats for game engines, 3D printing, and DCC tools.
OBJ (.obj): Universal mesh with UVs and materials. FBX (.fbx): Industry standard with animation data. GLTF/GLB (.gltf/.glb): Web-optimized PBR meshes. STL (.stl): 3D printing format, ASCII and binary. PLY (.ply): 3D scanner and photogrammetry data. DAE (.dae): COLLADA interchange format.
OBJ: Recommended for general editing and interchange. FBX: Best for game engines with animation. GLTF/GLB: Optimized for web and real-time rendering. STL: For 3D printing and rapid prototyping. All exports preserve UVs, normals, and vertex attributes.
Geometry Labs is built and maintained by a solo developer and 3D enthusiast. Your subscription directly funds server costs, format research, and new tool development.
20 operations/day, 100MB files, all tools access, no ads, priority processing.
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