Texture Tools

Generate, convert, and process textures for PBR (Physically Based Rendering) pipelines. Create seamless tileable textures, generate normal maps, roughness maps, metallic maps, ambient occlusion, pack ORM textures, mix and blend materials, and generate procedural noise patterns. All in your browser.

All Texture Tools

27 tools

Everything you need for PBR material authoring. From single-image PBR generation to seamless tiling, normal map conversion, ORM packing, procedural noise, and real-time 3D preview.

Seamless Texture Maker

Transform any image into a perfectly tileable repeating texture. Edge-blending algorithms eliminate visible seams with 2x2 tiled preview mode.

Base Color to PBR

Generate complete PBR material stacks from base color input with AI-assisted material classification.

Base Color to Roughness

Generate roughness maps from base color textures by analyzing surface detail and material type.

Base Color to Ambient Occlusion

Generate ambient occlusion maps from base color textures for enhanced shading and depth.

Base Color to Metallic

Generate metallic maps from base color textures. Auto-detect conductive vs dielectric material regions.

Base Color to Normal Map

Generate tangent-space normal maps from base color textures using height-from-color analysis.

Checker Pattern Generator

Generate customizable checker pattern textures with configurable colors, cell counts, and soft edges for UV testing.

Color Correct

Adjust brightness, contrast, saturation, hue, levels, curves, and gamma of texture maps non-destructively.

Grunge Map Generator

Generate procedural dirt, rust, scratches, and wear textures for realistic surface aging and weathering.

Image Resizer

Resize and upscale images to exact pixel dimensions with Lanczos, bicubic, and nearest-neighbor filtering.

Image to PBR Material

Convert any photo into a complete PBR material with AI. Auto-generates color, roughness, normal, and height maps.

Image to Roughness

Generate roughness maps from photos by analyzing surface detail, highlights, and material type.

Image to AO Map

Generate ambient occlusion maps from images to add contact shadows and depth to materials.

Image to Metallic

Generate metallic maps from images, auto-detecting metal vs non-metal surface regions.

Image to Normal Map

Generate tangent-space normal maps from images using luminosity-as-height conversion.

Noise Generator

Generate procedural Perlin, simplex, Voronoi, and white noise textures at configurable resolutions and octaves.

Normal from Height Map

Convert grayscale height/displacement maps to tangent-space normal maps with adjustable intensity and blur.

ORM Packer

Pack ambient occlusion, roughness, and metallic maps into a single optimized ORM texture for PBR shading.

PBR Preview

Preview your PBR material maps on a 3D sphere in real-time with HDRI environment lighting and metalness workflow.

PBR Texture Set Resizer

Batch resize complete PBR texture sets while automatically preserving standardized file naming conventions.

Texture Channel Mixer

Pack texture maps into the R, G, B, and alpha channels to create combined maps like ORM for PBR pipelines.

Texture Resizer

Resize textures to exact pixel dimensions with Lanczos, bicubic, and nearest-neighbor filtering options.

Texture to PBR

Generate a full PBR material stack from an image texture with AI-assisted material classification.

Texture to Roughness

Generate roughness maps from image textures by analyzing surface detail and material type.

Texture to AO Map

Generate ambient occlusion maps from image textures for enhanced shading and depth.

Texture to Metallic

Generate metallic maps from image textures, auto-detecting conductive vs dielectric regions.

Texture to Normal Map

Generate tangent-space normal maps from any image texture using luminosity-as-height conversion.

Texture Workflows

Common texture authoring pipelines using Geometry Labs tools.

Single Image to Full PBR

Upload a photo to Image to PBR Material
Fine-tune with Color Correct
Generate extras with Base Color to PBR
Preview in PBR Preview
Pack ORM maps for engine use

Seamless Material Creation

Source photo to Seamless Texture Maker
Generate normal with Normal from Height
Test tiling with Checker Pattern Generator
Mix textures with Texture Channel Mixer
Validate in PBR Preview

Procedural Material Pipeline

Generate base with Noise Generator
Add wear with Grunge Map Generator
Create height from Base Color to Normal
Author PBR with Base Color to PBR
Finalize with PBR Texture Set Resizer

Texture Optimization

Resize with Texture Resizer
Batch resize sets with PBR Texture Set Resizer
Adjust colors with Color Correct
Pack for shaders with ORM Packer
Validate with PBR Preview

Supported Image Formats

Import and export across all standard image formats used in PBR pipelines.

Import Formats

PNG: Lossless with alpha channel, 8/16-bit. JPG/JPEG: Compressed, ideal for albedo/diffuse. TIFF: High bit-depth for displacement maps. BMP: Uncompressed bitmap. TGA: Targa with alpha channel. HDR (.hdr): Radiance RGBE HDR. EXR (.exr): OpenEXR 32-bit float.

Export Formats

PNG: Recommended for all PBR maps with alpha. JPG: Compact format for diffuse maps. BMP and TGA: Legacy game engine compatibility. All exports preserve bit depth and channel count of the source image.

Frequently Asked Questions

PBR (Physically Based Rendering) is the industry-standard approach for creating realistic materials that react correctly to lighting in game engines and renderers. Our tools help you generate the core PBR texture maps (base color, albedo, roughness, metallic, normal, height, and ambient occlusion) from a single source image, without needing expensive software like Substance Painter or Photoshop.
Yes, the majority of texture tools are free with a daily usage limit of 3 operations per day without an account. Sign up for a free account to increase your limits. Premium AI-powered tools (Image to PBR, Base Color to PBR) and batch processing features require a Basic, Pro, or Team subscription. Visit our Pricing page for full details.
Most texture tools process your images entirely client-side, so your files never leave your browser. This includes Seamless Texture Maker, Normal from Height, Noise Generator, Checker Pattern Generator, ORM Packer, Color Correct, Texture Channel Mixer, Texture Resizer, and PBR Preview. AI-powered tools (Image to PBR, Base Color to PBR) require server-side processing but files are encrypted in transit and auto-deleted within 1 hour.
Import: PNG, JPG/JPEG, TIFF, BMP, TGA, HDR (.hdr), EXR (.exr). Export: PNG and JPG for all tools, with BMP and TGA available for legacy compatibility. HDR and EXR import is supported in HDRI-specific tools and PBR Preview for environment maps.
Base Color to PBR generates PBR maps from already-processed base color textures using AI material classification. Image to PBR converts real-world photos (with lighting baked in) into a complete PBR material. It performs both lighting removal and PBR map generation. Choose Base Color to PBR for textures, and Image to PBR for real photos.
ORM (Occlusion, Roughness, Metallic) packs three grayscale PBR maps into the R, G, and B channels of a single texture. This reduces texture memory and draw calls in game engines, which is critical for performance optimization. Our ORM Packer automatically combines your AO, roughness, and metallic maps into a single optimized file for use in Unity, Unreal, and Godot.
Recommended resolutions by platform: Mobile: 512x512 to 1024x1024. PC and Console: 2048x2048 for most assets, 4096x4096 for hero props and characters. Use our Texture Resizer to downscale textures for performance, and PBR Texture Set Resizer to batch-resize entire material sets while preserving naming conventions.
Yes, all textures and texture maps generated by Geometry Labs tools are yours to use in any project, commercial or personal, with no attribution required. We do not claim any ownership or rights over your generated content. See our Terms of Service for full details.

Support the Development

Geometry Labs is built and maintained by a solo developer and 3D enthusiast. Your subscription directly funds server costs, format research, and new tool development.

Basic
€3.67/month

20 operations/day, 4K textures, all tools access, no ads, priority processing.

Compare plans
Most Popular
Pro
€9.19/month

Unlimited everything. 4K+ textures, batch processing, AI tools, API access, no ads.

Compare plans
Team
€22.99/month

Everything in Pro for up to 5 members, team workspace, admin dashboard, priority support.

Compare plans