Convert Pixar Universal Scene Description files (.usd/.usda) to glTF for web deployment and real-time rendering. Flatten composition arcs, extract geometry, and deploy VFX pipeline assets to three.js, Babylon.js, and game engines. No software installation required.
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Supported: .usd, .usda files only
USD powers Hollywood VFX pipelines. glTF powers the web. Convert Pixar scene data into assets ready for interactive 3D on any platform.
Convert Pixar USD scenes from Maya, Houdini, or Katana to glTF for web-based 3D viewers, interactive configurators, and AR product previews.
USD uses complex scene layering and references. Our converter resolves composition arcs and flattens the stage into a single exportable scene.
USD's Preview Surface materials (UsdPreviewSurface) map to glTF PBR metallic-roughness workflow. Base color, metallic, roughness, and normal data transfer accurately.
glTF is the standard for three.js, Babylon.js, Unity, Unreal, and Apple AR Quick Look. USD scenes become interactive real-time assets on every platform.
USD (Universal Scene Description) is Pixar's open-source framework for 3D scene composition, interchange, and collaboration. The backbone of modern VFX and animation pipelines at Pixar, ILM, and major studios. It supports scene layering, variants, references, and complex shading networks. glTF 2.0 is the Khronos Group's standard for efficient real-time delivery, compact, GPU-friendly, and supported natively in web browsers, AR platforms, and game engines. Converting USD to glTF bridges the gap between high-end VFX authoring and interactive real-time deployment.
Mesh geometry, UV coordinates, vertex normals, and object transforms are extracted from the USD stage. UsdPreviewSurface materials are converted to glTF PBR metallic-roughness workflow with texture references preserved. Scene hierarchy is maintained. USD composition arcs and references are resolved/flattened. Complex USD features like variant sets, extensive layering, and USD-specific shading networks (MaterialX) are simplified. Only UsdPreviewSurface is converted to PBR.
Load the glTF with three.js GLTFLoader, Babylon.js, PlayCanvas, or Google Model Viewer for web deployment. Import into Unity, Unreal Engine, or Godot for game development. Convert to GLB for single-file CDN hosting. The glTF output is ready for all modern real-time 3D applications.
Three steps to transform your Pixar USD pipeline scenes into web-ready glTF assets.
Drag and drop your .usd or .usda file. USD scenes from Maya, Houdini, Blender, Katana, or Nvidia Omniverse are supported. Free tier: up to 50MB.
Our cloud engine resolves USD composition arcs, flattens the stage, extracts mesh/materials/scene data, and writes glTF 2.0 output with PBR materials.
Download your glTF and load into three.js, Babylon.js, or convert to GLB for CDN hosting. Files auto-delete from our servers within 1 hour.
Working with Pixar USD or glTF? These converters complete your pipeline.