FBX to GLTF Converter

FBX to GLTF Converter

Convert your Autodesk FBX files to glTF 2.0 instantly. glTF is the "JPEG of 3D" the Khronos Group's open standard for web, mobile, AR/VR, and real-time rendering with native PBR materials and Draco compression. No software installation required.

Drag & drop your FBX file here

or click to browse (Max 50MB for free users)

Supported: .fbx files only

Why Convert FBX to GLTF?

FBX is Autodesk's content creation powerhouse. glTF is the modern delivery format bridge your game assets from creation to the open web.

Web & Mobile Ready

glTF is designed for transmission and loading in browsers. Use with three.js, Babylon.js, PlayCanvas, Google Model Viewer, and Apple AR Quick Look for instant web-based and mobile 3D experiences.

Animation & Skeleton Preservation

Unlike other web formats, glTF 2.0 preserves FBX skeletal animation, bone hierarchies, keyframe data, skinning, and blendshapes/morph targets your animated characters come to the web intact.

PBR Materials with Draco

FBX PBR materials convert to glTF's native metallic-roughness workflow. Draco mesh compression can reduce geometry size by 90%+, making high-poly FBX characters streamable on the web.

Open Standard, No Lock-In

FBX is a closed proprietary format. glTF is an open, royalty-free Khronos standard with full specification documentation. Your assets are future-proof and accessible in any glTF-compatible engine or tool.

About FBX to GLTF Conversion

Why convert FBX to GLTF?

FBX is the backbone of game development it's the format used to move complex animated characters, props, and environments between Maya, 3ds Max, Blender, and Unity/Unreal. But FBX is proprietary, version-dependent, and not web-friendly. glTF 2.0 is the modern, open alternative designed by the Khronos Group for efficient transmission and loading on the web, mobile devices, and AR/VR platforms. Converting FBX to glTF unleashes your game assets for web viewing, e-commerce product configurators, social media 3D posts, and cross-platform delivery.

What is preserved during conversion?

Our converter preserves mesh geometry with UVs and normals, skeletal animation (bone hierarchies, keyframe transforms, skinning data), blendshapes/morph targets, scene hierarchy with node transforms, and PBR materials mapped to glTF's metallic-roughness workflow. Texture references are maintained. Cameras and lights are preserved as glTF node extensions. Note that some FBX-specific features (custom shader graphs, certain constraint types) may not translate perfectly.

How to use the converted GLTF file

The glTF output can be loaded into three.js, Babylon.js, PlayCanvas, Google Model Viewer, Facebook 3D Posts, Apple AR Quick Look, Android Scene Viewer, Unity, Unreal Engine, Godot, Blender, and any glTF-compatible application. For single-file delivery, use our GLTF to GLB converter to create a binary .glb file ideal for CDN hosting and e-commerce product viewers.

How to Convert FBX to GLTF

Three simple steps to bring your FBX game assets to the modern web.

1

Upload Your FBX File

Drag and drop your .fbx file or click to browse. FBX files from Maya, 3ds Max, Blender, Cinema 4D, MotionBuilder, Unity, or Unreal Engine are supported. Free tier handles files up to 50MB.

2

Convert to glTF 2.0

Our cloud engine parses FBX binary, extracts mesh/UV/animation/skeleton/material data, and writes clean glTF 2.0 output with PBR metallic-roughness materials and preserved animation curves.

3

Download & Deploy

Download your glTF package and load into three.js, Babylon.js, or a web viewer. For single-file delivery, convert to GLB. Files auto-delete within 1 hour.

Related Converters

Complete your FBX-to-web pipeline with these complementary converters.

GLTF to GLB
Convert text glTF to single-file binary GLB for CDN hosting and web delivery.
FBX to OBJ
Convert FBX to universal Wavefront OBJ for broad 3D software compatibility.
OBJ to GLTF
Convert OBJ meshes to glTF with Draco compression and PBR material conversion.
DAE to GLTF
Convert COLLADA DAE to glTF for web deployment from CAD sources.
USD to GLTF
Convert Pixar USD scenes to glTF for real-time web visualization.

Frequently Asked Questions

FBX is Autodesk's proprietary binary format used for content creation it supports complex animation, skeleton rigs, blendshapes, scene hierarchy, and is deeply integrated into Maya, 3ds Max, Unity, and Unreal. glTF 2.0 is the Khronos Group's open standard for content delivery designed for efficient transmission over the web with native PBR, Draco compression, and AR/VR support. Think of FBX as the Photoshop PSD of 3D (authoring format) and glTF as the JPEG (delivery format).
Yes. You can convert up to 3 files per day for free with files up to 50MB each. For unlimited conversions, file sizes up to 500MB, and batch processing, upgrade to Pro ($9.99/month). Team plans support files up to 1GB.
Yes. Our converter preserves skeletal animation data including bone hierarchies, keyframe transforms, skinning, and blendshapes/morph targets. These are converted to glTF 2.0 animation and skin structures. However, FBX custom constraints and some complex animation rigging features may not translate perfectly.
Yes. FBX materials using the PBR metallic-roughness workflow map directly to glTF's native PBR model. Base color, metallic, roughness, normal, occlusion, and emissive maps are all preserved. FBX legacy Phong/Blinn materials are upgraded to PBR during conversion. Custom shader graphs and procedural materials may be simplified.
Yes. Use our GLTF to GLB converter to pack the .gltf, .bin, and textures into a single .glb file ideal for CDN hosting, e-commerce product viewers, and simplified asset management. GLB is fully backward-compatible with all glTF engines.
Absolutely. All uploads use TLS 1.3 encryption. Files are processed in isolated cloud environments and automatically deleted within 1 hour of upload. We never store, share, or inspect your 3D models beyond what's necessary for the conversion. Read our Privacy Policy for full details.
Free users can upload FBX files up to 50MB. Basic subscribers get 100MB, Pro subscribers get 500MB, and Team subscribers get 1GB per file. High-detail animated characters with embedded textures can be large the output glTF will be significantly more compact with Draco compression.