Convert your Autodesk FBX files to glTF 2.0 instantly. glTF is the "JPEG of 3D" the Khronos Group's open standard for web, mobile, AR/VR, and real-time rendering with native PBR materials and Draco compression. No software installation required.
or click to browse (Max 50MB for free users)
Supported: .fbx files only
FBX is Autodesk's content creation powerhouse. glTF is the modern delivery format bridge your game assets from creation to the open web.
glTF is designed for transmission and loading in browsers. Use with three.js, Babylon.js, PlayCanvas, Google Model Viewer, and Apple AR Quick Look for instant web-based and mobile 3D experiences.
Unlike other web formats, glTF 2.0 preserves FBX skeletal animation, bone hierarchies, keyframe data, skinning, and blendshapes/morph targets your animated characters come to the web intact.
FBX PBR materials convert to glTF's native metallic-roughness workflow. Draco mesh compression can reduce geometry size by 90%+, making high-poly FBX characters streamable on the web.
FBX is a closed proprietary format. glTF is an open, royalty-free Khronos standard with full specification documentation. Your assets are future-proof and accessible in any glTF-compatible engine or tool.
FBX is the backbone of game development it's the format used to move complex animated characters, props, and environments between Maya, 3ds Max, Blender, and Unity/Unreal. But FBX is proprietary, version-dependent, and not web-friendly. glTF 2.0 is the modern, open alternative designed by the Khronos Group for efficient transmission and loading on the web, mobile devices, and AR/VR platforms. Converting FBX to glTF unleashes your game assets for web viewing, e-commerce product configurators, social media 3D posts, and cross-platform delivery.
Our converter preserves mesh geometry with UVs and normals, skeletal animation (bone hierarchies, keyframe transforms, skinning data), blendshapes/morph targets, scene hierarchy with node transforms, and PBR materials mapped to glTF's metallic-roughness workflow. Texture references are maintained. Cameras and lights are preserved as glTF node extensions. Note that some FBX-specific features (custom shader graphs, certain constraint types) may not translate perfectly.
The glTF output can be loaded into three.js, Babylon.js, PlayCanvas, Google Model Viewer, Facebook 3D Posts, Apple AR Quick Look, Android Scene Viewer, Unity, Unreal Engine, Godot, Blender, and any glTF-compatible application. For single-file delivery, use our GLTF to GLB converter to create a binary .glb file ideal for CDN hosting and e-commerce product viewers.
Three simple steps to bring your FBX game assets to the modern web.
Drag and drop your .fbx file or click to browse. FBX files from Maya, 3ds Max, Blender, Cinema 4D, MotionBuilder, Unity, or Unreal Engine are supported. Free tier handles files up to 50MB.
Our cloud engine parses FBX binary, extracts mesh/UV/animation/skeleton/material data, and writes clean glTF 2.0 output with PBR metallic-roughness materials and preserved animation curves.
Download your glTF package and load into three.js, Babylon.js, or a web viewer. For single-file delivery, convert to GLB. Files auto-delete within 1 hour.
Complete your FBX-to-web pipeline with these complementary converters.