Convert Stanford PLY files from 3D scanners (Artec, EinScan, Creaform) and photogrammetry software to editable Wavefront OBJ meshes. Clean, edit, retopologize, and texture your scan data in any 3D software. No software installation required.
or click to browse (Max 50MB for free users)
Supported: .ply files only
PLY captures the real world. OBJ lets you edit it. Convert scans into meshes ready for every 3D creative workflow.
Convert PLY from Artec, EinScan, Creaform, or photogrammetry into OBJ for editing in Blender, Maya, ZBrush, or 3ds Max. Clean, sculpt, and modify your captured data.
OBJ is the standard format for retopology tools. Import your scan OBJ into ZBrush, TopoGun, 3D-Coat, or Blender for manual or automatic retopology workflows.
OBJ imports into every 3D tool. Your scan data becomes accessible to game engines, renderers, 3D printers, and the entire 3D ecosystem.
OBJ+MTL preserves material slots and UVs. Bake PLY vertex colors into texture maps in your target application for PBR material workflows.
PLY (Stanford Polygon File Format) is the standard output format for 3D scanners, structured light systems, and photogrammetry software. While excellent for raw capture data, PLY is not a creative format — you can't model, sculpt, or texture in it. OBJ (Wavefront) is the universal static mesh format supported by every creative 3D tool. Converting PLY to OBJ transforms raw scan data into an editable asset ready for modeling, retopology, UV mapping, and material work.
Mesh geometry (vertices and faces), vertex normals, and UV coordinates are fully preserved. PLY per-vertex colors are not directly supported in OBJ/MTL format. They are stored in a companion file for reference. Point cloud data (vertices without faces) is preserved but rendered as individual vertices in OBJ. The resulting OBJ+MTL is a clean static mesh ready for all creative workflows.
The OBJ imports into Blender, Maya, 3ds Max, ZBrush, Substance Painter, Unity, Unreal Engine, Godot, and any OBJ-compatible application. For retopology: import into ZBrush with ZRemesher or Blender with RetopoFlow. For texturing: bake PLY vertex colors to texture maps, then assign PBR materials. For game assets: optimize the mesh with decimation, then convert to FBX or glTF.
Three steps to transform your 3D scan PLY data into editable OBJ meshes.
Drag and drop your .ply file from MeshLab, CloudCompare, or your 3D scanner. Both ASCII and binary PLY are supported. Free tier: up to 50MB.
Our cloud engine reads PLY vertices/faces/normals/UVs and writes clean OBJ+MTL output. Point cloud data is preserved; mesh data maintains face connectivity.
Download your OBJ and import into Blender, Maya, ZBrush, or any 3D application. Clean, retopologize, and texture. Files auto-delete within 1 hour.
Working with 3D scan data? These converters complete your pipeline.