Convert your COLLADA DAE files to modern glTF 2.0 format instantly. glTF is the "JPEG of 3D". The industry standard for web, mobile, AR/VR, and real-time rendering with PBR materials, Draco compression, and single-file GLB delivery. No software installation required.
or click to browse (Max 50MB for free users)
Supported: .dae files only
COLLADA (DAE) is verbose XML that's slow to parse. glTF is the modern replacement. Compact, binary-friendly, and built for the real-time web.
glTF is designed to be transmitted and loaded efficiently in browsers. Use with three.js, Babylon.js, PlayCanvas, Google Model Viewer, and Apple AR Quick Look for instant web-based 3D.
glTF 2.0 has native support for PBR metallic-roughness and specular-glossiness workflows. Your DAE materials get upgraded to industry-standard PBR during conversion.
DAE files are large XML documents. glTF uses efficient binary encoding (GLB) that's typically 3-5x smaller, faster to download, faster to parse, and ideal for CDN hosting.
glTF is the format for Apple AR Quick Look (iOS), Android Scene Viewer, Microsoft Mixed Reality, and WebXR. Convert DAE to glTF to deploy models in augmented and virtual reality.
COLLADA (DAE) is an older, XML-based interchange format originally designed for authoring tool data exchange. While widely supported in CAD and architectural tools (SketchUp, Revit, ArchiCAD), DAE files are verbose, slow to parse, and lack native PBR material support. glTF 2.0 is the modern "JPEG of 3D". A highly efficient, binary-friendly format built by the Khronos Group specifically for fast loading in web browsers, mobile devices, game engines, and AR/VR applications.
Our converter preserves mesh geometry, UV coordinates, vertex normals, scene hierarchy, and object transforms. COLLADA materials are converted to glTF's PBR metallic-roughness workflow, diffuse/emissive/specular data maps to base color, emissive, and roughness/metallic channels. Texture references are preserved. Scene node transforms (position, rotation, scale) are maintained in the glTF hierarchy. Camera and light objects are preserved as glTF node extensions.
The glTF output (.gltf + .bin + textures) can be loaded directly into three.js, Babylon.js, PlayCanvas, Google Model Viewer, Facebook 3D Posts, Apple AR Quick Look, Android Scene Viewer, Unity, Unreal Engine, Godot, Blender, and any glTF-compatible application. For single-file delivery, convert your .gltf to .glb (binary glTF) using our GLTF to GLB converter ideal for CDN hosting and e-commerce product viewers.
Three simple steps to upgrade your COLLADA models to modern glTF for web and real-time use.
Drag and drop your .dae file or click to browse. COLLADA files from SketchUp, Revit, Maya, 3ds Max, or Blender are supported. Free tier handles files up to 50MB.
Our cloud engine parses the COLLADA XML, extracts mesh/UV/material/scene data, and writes clean glTF 2.0 output with PBR materials. Materials are auto-upgraded from COLLADA's legacy model to metallic-roughness PBR.
Download your glTF package and load into three.js, Babylon.js, or your game engine. For single-file deployment, use our GLTF to GLB converter. Files auto-delete within 1 hour.
Migrating from COLLADA or working with glTF? These converters complete your pipeline.