Convert Autodesk FBX files to COLLADA DAE format the open standard XML format for 3D asset interchange. Ideal for SketchUp, Revit, ArchiCAD, and architectural visualization pipelines. No software installation required.
or click to browse (Max 50MB for free users)
Supported: .fbx files only
FBX is the game dev standard. DAE is the open interchange format. Converting bridges game-ready assets into architectural and CAD workflows.
DAE is the native import format for SketchUp, Revit, ArchiCAD, and Vectorworks. Convert game-ready FBX assets to DAE for architectural visualization and BIM integration.
COLLADA is an open XML standard managed by Khronos Group. No vendor lock-in. Unlike proprietary FBX, DAE files are human-readable and scriptable in any text editor.
DAE preserves full scene structure: node hierarchy, transforms, cameras, lights, materials, and textures alongside geometry. Your FBX scene stays organized in DAE.
Many older CAD and BIM tools only accept DAE. Convert modern FBX assets from Maya, Max, or Blender into DAE for legacy pipeline integration and archival storage.
FBX (Filmbox) is Autodesk's proprietary interxchange format and the game dev industry standard for animation, rigging, and scene export. DAE (COLLADA Digital Asset Exchange) is the Khronos Group's open XML-based alternative widely supported in architectural tools, CAD software, and web-based 3D viewers. Converting FBX to DAE gives you an open, editable format while preserving scene structure, materials, and hierarchy.
Mesh geometry, vertex positions, UV coordinates, normals, and scene hierarchy are fully preserved. Material definitions: diffuse colors, textures, and basic specular data are converted to COLLADA's Phong/Blinn material model. Transforms (position, rotation, scale) are maintained in the DAE node tree. Skeletal animation and skinning data are preserved where possible, though complex FBX-specific animation features may be simplified in the COLLADA XML.
DAE files import directly into SketchUp, Revit, ArchiCAD, Blender, Maya, 3ds Max, Unity, and Unreal Engine. For architectural projects, import into SketchUp or Revit for BIM integration. For web viewing, COLLADA is supported by many WebGL frameworks including three.js (via COLLADA2GLTF converter).
Three simple steps to convert your Autodesk FBX models to open COLLADA DAE format.
Drag and drop your .fbx file or click to browse. Files from Maya, 3ds Max, Blender, Unity, Unreal, and all FBX-exporting tools are supported. Free users can convert files up to 50MB.
Our cloud engine parses the FBX binary/serialized data, extracts mesh/UV/material/animation/scene data, and writes clean COLLADA XML output with all scene hierarchy preserved.
Download your DAE file and import into SketchUp, Revit, Blender, or any COLLADA-compatible application. Files auto-delete from our servers within 1 hour.
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