Convert your COLLADA DAE files to Wavefront OBJ format instantly. OBJ is the most universally supported 3D format, open your converted models in Blender, Maya, 3ds Max, ZBrush, game engines, and 3D printing slicers. No software installation required.
or click to browse (Max 50MB for free users)
Supported: .dae files only
COLLADA is a verbose XML format great for interchange but poor for performance. OBJ is the universal mesh format, compatible with every 3D tool on the planet.
OBJ is readable by Blender, Maya, 3ds Max, ZBrush, Cinema 4D, Houdini, Substance Painter, Unreal Engine, Unity, Godot, Cura, PrusaSlicer, and every other 3D tool.
Unlike DAE's complex XML, OBJ stores vertex/face data as clean text. Inspect, repair, or script OBJ files in any text editor. Perfect for automated asset pipelines.
DAE files are bloated XML documents often 3-5x larger than equivalent OBJ files. Converting strips out COLLADA's XML overhead for efficient storage and transfer.
Your DAE material data is converted to companion MTL files referencing all texture images. OBJ+MTL pairs auto-assign materials when imported into any 3D software.
COLLADA (DAE) is an XML-based interchange format from 2004 widely used in architectural tools (SketchUp, Revit, ArchiCAD) and some DCC applications. While excellent for scene interchange, DAE's XML verbosity makes it slow to parse and large to store. OBJ (Wavefront) is the universal mesh format. A clean, text-based format read by every professional 3D tool, game engine, and 3D printer on the market. Converting DAE to OBJ strips away XML complexity and gives you a compact, universally compatible mesh file.
Our converter extracts mesh geometry (vertices, faces), UV coordinates, and vertex normals from the COLLADA XML structure. Material definitions diffuse/emissive/specular colors and texture references are written to a companion MTL material file. Scene hierarchy is flattened into named objects. Note that COLLADA-specific features like animations, skinning data, physics, and complex node hierarchies are not preserved since OBJ is a static mesh format built for geometry interchange.
The OBJ+MTL output imports directly into Blender, Maya, 3ds Max, ZBrush, Substance Painter, Unreal Engine, Unity, Godot, and any OBJ-compatible software. For game engines, you may want to convert further to FBX or glTF using our other converters. For 3D printing, the OBJ can be directly sliced in Cura, PrusaSlicer, or Bambu Studio.
Three simple steps to convert your COLLADA models to universal Wavefront OBJ format.
Drag and drop your .dae file onto the upload zone, or click to browse. COLLADA exports from SketchUp, Revit, Maya, or Blender are all supported. Free tier handles up to 50MB.
Our cloud engine parses the COLLADA XML, extracts mesh geometry/UV/material data, and writes clean OBJ+MTL output. Materials are mapped from COLLADA's Phong model to basic diffuse/specular MTL definitions.
Download your OBJ+MTL file pair and import into any 3D application, game engine, or 3D printing slicer. Files auto-delete from our servers within 1 hour for privacy.
Migrating from COLLADA or working with OBJ files? These converters complete your pipeline.