Color Correction Tool

Color Correction Tool

Adjust brightness, contrast, saturation, hue, levels, curves, vibrance, color balance, and temperature on your textures. Live preview, batch processing, instant client-side correction. No uploads required.

Upload Image

Drop your texture here or browse
Supports PNG, JPEG, WebP, BMP, TIFF, AVIF — GIF auto-converts via server

Correction Settings



Levels

Curves


Color Balance

PNG (instant)
PNG (instant)
JPEG (instant)
WebP (instant)
TIFF (server)
BMP (server)
AVIF (server)
EXR (server)

Preview

Before

After

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How It Works

1

Upload Your Texture

Drag and drop any image file. PNG, JPEG, WebP, BMP, TIFF, GIF, or AVIF. All processing stays in your browser.

2

Adjust Parameters

Tune brightness, contrast, saturation, hue, vibrance, temperature, tint, levels, curves, and color balance with real-time preview.

3

Download

Export your corrected texture. PNG, JPEG, WebP are instant. TIFF, BMP, AVIF, and EXR available via server export with a free account.

When to Use Color Correction

Color correction is an essential step in 3D material authoring and texture preparation. Here are the most common use cases.

Fix Exposure

Overexposed or underexposed textures cause lighting issues in renderers. Adjust brightness and levels to normalize exposure across your entire material set.

Match Color Temperature

Albedo textures from different sources often have mismatched white balance. Use temperature and tint controls to unify your color palette.

Boost Detail

Increase contrast and use the curves tool to bring out micro-detail in roughness, normal, and displacement maps. Subtle adjustments make a big difference.

Style Consistency

Apply the same saturation shift or hue rotation across all textures in a scene for a unified artistic style. The batch mode makes this effortless.

Bulk Texture Processing

Batch-process hundreds of textures at once. Drop entire folders, set your corrections once, and download all results. Ideal for game asset pipelines.

100% Client-Side

All processing happens in your browser with zero uploads. Your textures remain private and local. No server dependency for standard formats.

Tutorial: Correcting a PBR Material Set

Follow this workflow to color-correct an entire PBR material in minutes.

1

Load the Base Color

Upload your albedo/base color map. If it looks washed out, push contrast to +15–25 and saturation to +10–20. If it has a color cast, use the Color Balance controls to neutralize it.

2

Correct Roughness

Roughness maps often need a brightness boost to register properly in-game. Use Levels to push the midtone toward 1.30–1.50 for better surface definition.

3

Tweak the Normal Map

While normal maps shouldn't get heavy color correction, you can use the Curves tool to subtly boost mid-frequency detail. Keep adjustments under ±10 to avoid artifacts.

4

Batch-Process & Export

Switch to Batch mode, drop all corrected maps plus Displacement, AO, and Metallic, apply mild vibrance and temperature adjustments, then download everything in your preferred format.

Related Texture Tools

Color correction is one step in a complete texture workflow. Combine it with these free tools for full material authoring.

Texture Channel Mixer
Pack roughness, metallic, and AO into a single RGB texture.
Seamless Texture Maker
Make any image tileable with edge-blending and live preview.
Normal from Height
Convert height maps into normal maps for 3D materials.
Noise Generator
Procedural Perlin, Voronoi and Worley textures.
Checker Pattern Generator
Customizable UV checker textures with borders and logos.
Image to PBR
Generate full PBR material maps from a base color image.

Frequently Asked Questions

Brightness, contrast, saturation, vibrance, hue rotation, white balance (temperature and tint), levels (shadow/midtone/highlight with output range clamping), a 3-point tone curve editor, and color balance (Cyan/Red, Magenta/Green, Yellow/Blue). Each section can be toggled on or off independently.
Saturation boosts all colors equally, which can oversaturate already-vivid areas and make skin tones look unnatural. Vibrance is a smarter adjustment that boosts muted colors more than already-saturated ones, and protects skin tones. Use vibrance for subtle enhancement and saturation when you need more aggressive color.
Yes. Switch to the Batch Processing tab, drop multiple files or entire folders, set your correction parameters once, and click Process All. Each image is processed with the same settings. You can download them individually or all at once in your selected format.
PNG, JPEG, WebP, BMP, TIFF, GIF, and AVIF are all supported for upload. The tool uses your browser's native Canvas API to decode and process images, so support depends on your browser. Chrome, Firefox, Edge, and Safari all handle these formats well.
Yes, be careful. Normal maps encode directional vector data, not visual color. Applying heavy contrast or hue shifts will distort the normal directions and produce incorrect lighting. Use subtle adjustments only. For best results, use this tool primarily on albedo, roughness, metallic, AO, and other visual maps not on data-encoded textures.
No, all color correction happens entirely in your browser using the JavaScript Canvas API. Your images never leave your computer. The only exception is server-side export formats (TIFF, BMP, AVIF, EXR), where the already-processed image is sent purely for format conversion and immediately discarded after the conversion completes.
The Levels tool remaps the black point, white point, and midtone gamma of the image. Drag the shadow slider right to darken dark areas without affecting highlights. Drag the highlight slider left to brighten without blowing out. The Curves tool offers a draggable 3-point spline for precise tonal control: drag points on the diagonal line to create custom brightness curves across the full 0–255 range.