Adjust brightness, contrast, saturation, hue, levels, curves, vibrance, color balance, and temperature on your textures. Live preview, batch processing, instant client-side correction. No uploads required.
Drag and drop any image file. PNG, JPEG, WebP, BMP, TIFF, GIF, or AVIF. All processing stays in your browser.
Tune brightness, contrast, saturation, hue, vibrance, temperature, tint, levels, curves, and color balance with real-time preview.
Export your corrected texture. PNG, JPEG, WebP are instant. TIFF, BMP, AVIF, and EXR available via server export with a free account.
Color correction is an essential step in 3D material authoring and texture preparation. Here are the most common use cases.
Overexposed or underexposed textures cause lighting issues in renderers. Adjust brightness and levels to normalize exposure across your entire material set.
Albedo textures from different sources often have mismatched white balance. Use temperature and tint controls to unify your color palette.
Increase contrast and use the curves tool to bring out micro-detail in roughness, normal, and displacement maps. Subtle adjustments make a big difference.
Apply the same saturation shift or hue rotation across all textures in a scene for a unified artistic style. The batch mode makes this effortless.
Batch-process hundreds of textures at once. Drop entire folders, set your corrections once, and download all results. Ideal for game asset pipelines.
All processing happens in your browser with zero uploads. Your textures remain private and local. No server dependency for standard formats.
Follow this workflow to color-correct an entire PBR material in minutes.
Upload your albedo/base color map. If it looks washed out, push contrast to +15–25 and saturation to +10–20. If it has a color cast, use the Color Balance controls to neutralize it.
Roughness maps often need a brightness boost to register properly in-game. Use Levels to push the midtone toward 1.30–1.50 for better surface definition.
While normal maps shouldn't get heavy color correction, you can use the Curves tool to subtly boost mid-frequency detail. Keep adjustments under ±10 to avoid artifacts.
Switch to Batch mode, drop all corrected maps plus Displacement, AO, and Metallic, apply mild vibrance and temperature adjustments, then download everything in your preferred format.
Color correction is one step in a complete texture workflow. Combine it with these free tools for full material authoring.