Upload a 3D model and analyze texel density across every UV island with a color-coded heatmap. Find stretched and compressed UVs that need fixing.
Upload a model to analyze its texel density
Uneven texel density makes some parts of a model look sharp and others blurry. Measure it so every surface gets comparable detail.
The heatmap highlights islands that are stretched or compressed, so you know exactly which parts to re-unwrap.
Check density on every UDIM tile independently to keep consistent texel density across complex multi-tile workflows.
Drag and drop an OBJ, GLB, GLTF, FBX, DAE or PLY file that has UV coordinates.
Each triangle is colored by its texel density. Blue regions are under-resolved, red regions are over-resolved.
Re-unwrap or scale the outlying islands in your 3D software, then re-upload to confirm even density.