Convert web-standard glTF 2.0 to Autodesk FBX for use in Unreal Engine, Maya, 3ds Max, and Blender pipelines. Preserve PBR materials, animation data, and scene hierarchy. No software installation required.
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Supported: .gltf, .glb files
glTF is the web standard. FBX is the game dev standard. Converting bridges web assets into professional production pipelines.
FBX is the preferred import format for Unreal Engine, Unity, and Godot. Convert web-optimized glTF models directly into your game project with materials and transforms intact.
Import converted FBX into Autodesk Maya, 3ds Max, MotionBuilder, Cinema 4D, and Houdini. glTF goes from web format to professional DCC pipeline in one click.
Preserve skeletal animations, skinning data, and morph targets. Our converter maps glTF animation channels to FBX animation curves for motion and rigging workflows.
glTF PBR metallic-roughness materials map to FBX materials for rendering and VFX pipelines. Base color, metallic, roughness, and normal data all transfer accurately.
glTF 2.0 is the Khronos Group's open standard for web and real-time 3D. It's the format of choice for three.js, Babylon.js, Google Model Viewer, and AR applications. FBX (Filmbox) is Autodesk's proprietary format. The industry standard for professional game development, VFX, and animation pipelines. Converting glTF to FBX brings web-optimized models into the full-featured DCC ecosystem: rig, animate, render, and integrate with established production workflows.
Mesh geometry, UV coordinates (all sets), vertex normals, scene hierarchy, and object transforms are fully preserved. PBR materials (baseColor, metallic, roughness, normal, occlusion, emissive) are converted to FBX material properties. Skeletal animation data, skinning weights, and morph targets are mapped to FBX equivalents. glTF-specific extensions (KHR_lights_punctual, KHR_materials_transmission) are preserved where the FBX format supports equivalents.
The FBX file imports directly into Autodesk Maya, 3ds Max, MotionBuilder, Blender, Unreal Engine, Unity, Cinema 4D, and Houdini. For game engines, drag the FBX into the Content Browser (Unreal) or Project window (Unity). For animation work, the FBX carries skeleton and animation curves ready for editing in Maya or MotionBuilder.
Three simple steps to bring your web-optimized glTF models into professional production pipelines.
Drag and drop your .gltf or .glb file. Both text-based glTF and binary GLB are accepted. Free tier: up to 50MB with 3 conversions per day.
Our cloud engine reads glTF JSON/binary, extracts mesh/materials/animation/scene data, and writes Autodesk FBX binary output with PBR materials and animation curves preserved.
Download the FBX and import into Unreal Engine, Unity, Maya, 3ds Max, or Blender. Files auto-delete from our servers within 1 hour.
Working with glTF or FBX files? These converters complete your 3D pipeline.